Squiggles!

Oct 25, 2009@10:39am

So this is a little outdated, I actually started writing this post in early September but my wordpress installation was so ancient the image uploader wasn’t working anymore. It’s a nice lazy Sunday after a week of vacation, though, so it seemed like a good time to upgrade.

squiggles131

This is a test I wrote up quickly for the collision system in my project. Nothing fancy to look at, you just move the ball around and make it jump and it doesn’t fall out. I toyed with the idea of using a proper physics system like ODE or Bullet to do this, but I don’t actually want a true physics simulation, I’m shooting for something a little tighter since it’s going to be a run n’ gun bullet hell crossover.

I’ve actually got the protagonist’s model in game and replacing the circle, I’ll be uploading a shot of that as soon as I get the running animations done.

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Concept

Jun 18, 2008@11:29pm

Just posting a quick concept drawing I did tonight for my new game. Total time taken was about 30-40mins, including scanning. Which I personally think is a little long, but I’m a coder by trade, after all, not an artist. Although I wouldn’t mind if those two roles did a flip in importance ;).

I wanted to give my Muse character more anatomically correct proportions. A lot of games take the tack of squishing characters up to make them friendlier to screen real estate, but I think computer resolutions have hit a good enough level that I can get away with these proportions, even outside of an FPS/RPG game.

Another addition is the hat. I like hats, been meaning to get a fedora for quite some time, and there is no reason for my Muse not to have a hat. So a hat she has.

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First try at the bugs

Jun 15, 2008@8:14pm

Below is the result of my first go at making one of the design sketches for my bug villains. I’m going to trash it since it didn’t turn out with quite the right feel for the game I’m working on, but I think I learned enough to get it right the second time around.

Model is fully rigged and pose-able. Test poses done below were made with the Blender internal renderer.

Hopper test 1Hopper test 2

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