Skinning test

Sep 11, 2008@11:23pm

XVidcap isn’t capable of capturing OpenGL windows very well due to my oldish CPU, so sorry for the low resolution of the video. It was either that or slideshow.

As the video shows, Tsunami now has full skeleton-based skinning support.

And it’s pretty fast too. The screen shot on the right is 50 bugs clapping at the same time on a Turion clock-locked at 800Mhz and integrated video. 60FPS, 36% CPU usage. I should be able to halve that pretty easily by adding VBO support and tightening up some of the inner render loops a bit (along with the graphics on Level 3).

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