3 1/2 week mini game made as part of Tigsource’s Action52 remake compo thinger. It feels awesome to just put something together fairly quickly for a change, although I was only able to do that because it’s piggybacking off the tech for my long term project.
This is the first game I’ve made that uses a real scripting language (Lua). I should have done this years ago, once you get the hang of writing binding functions to your C code, it’s pure cake. Pure, delicious, not provided by GlaDOS and therefore actually extant cake. I recommend that everybody has a slice at some point.
Pretty much anything will run this unicorn tears derived masterpiece!
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