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	<title>Awesomeness In a Box! &#187; Tsunami Engine</title>
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	<description>The Art and Games of David Burchanowski</description>
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		<title>Cubic Interpolatin&#8217;</title>
		<link>http://www.awesomenessinabox.com/131-cubic-interpolatin</link>
		<comments>http://www.awesomenessinabox.com/131-cubic-interpolatin#comments</comments>
		<pubDate>Tue, 03 Nov 2009 08:11:00 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Tsunami Engine]]></category>

		<guid isPermaLink="false">http://www.awesomenessinabox.com/?p=131</guid>
		<description><![CDATA[I finished converting my animation keyframe tweening over from cosine interpolation to cubic tonight. The cosine interpolation actually looked fairly decent for the simpler animations, but any keyframe that didn&#8217;t have the animation curve change direction would get weird hiccups in it. The cubic interpolation takes care of that, and I now get silky smooth [...]]]></description>
			<content:encoded><![CDATA[<p>I finished converting my animation keyframe tweening over from cosine interpolation to cubic tonight. The cosine interpolation actually looked fairly decent for the simpler animations, but any keyframe that didn&#8217;t have the animation curve change direction would get weird hiccups in it. The cubic interpolation takes care of that, and I now get silky smooth transitions regardless of what the derivative of the animation curve is doing sign-wise.</p>
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