Over the past 3 1/2 or so weeks I’ve been working on an entry for Tigsource’s Action52 Remake Compo. It’s been a blast. I’ve got a lot more stuff in my engine now (like sound, lua scripting and proper text rendering), and after this I am NEVER going to touch the OpenGL fixed function pipeline ever again. YEAH.
For those who got here by means other than the Tigsource forums, a bunch of indie game developers are remaking all 52 games of the pretty horrid Action52 for the original NES, with the exception that we’re trying to make them fun and finished this time around. I redid Dedant, an arena shooter with ants and spiders and what I assume are rocks being thrown around. Yawn. Needs MOAR ZOMBIES. Oh, it’s got those now? Sweet.
Screenshots of the magic:
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Download this bad boy -here-.